Game

Killer Instinct

Initial release date: 22 November 2013
Publisher: Xbox Game Studios
Developers: Iron Galaxy, Rare, Double Helix Games, Xbox Game Studios
Composers: Mick Gordon, Celldweller, Tom Salta
Platforms: Xbox One, Microsoft Windows
Designers: Ken Lobb, Adam Heart, James Goddard, David Verfaillie

The gameplay in Killer Instinct retains its traditional combo-based mechanics. The basic elements of combos are Openers, special attacks that start combos; Auto-Doubles, button presses following special attacks that create automatic hit sequences; Linkers, required to join several auto-doubles together; Enders, a sequence which finalizes the combo with increased damage; and Manuals, attacks chains entered outside of the traditional combo structure. Like in previous titles, players can finish their opponent using an Ultra Combo, an automatic sequence of attacks that can only be used to end a match. Season Two later added Stage Ultras, environmental finishing moves that can be triggered on specific stages.[3] The game also features the return of Combo Breakers, attacks that can interrupt an opponent’s combo when executed properly, as well as the new addition of Counter Breakers, which can cancel out an opponent’s Combo Breaker while leaving the character vulnerable if improperly performed. Players who fail their Combo Breaker attempt or are attacked with a Counter Breaker enter a Lockout state, preventing another breaker from being attempted for three seconds or until the combo ends.

System Requirements

OS: Windows 7.
Processor: Intel Core i5-750 @ 2.67 GHz or AMD Phenom II X4 965 @ 3.4 GHz.
Memory: 4 GB RAM.
Graphics: NVIDIA GeForce GTX 480 or AMD Radeon HD 5850.
DirectX: Version 11.
Network: Broadband Internet connection.
Storage: 48 GB available space.